Red start's slow is free peel on your own clear — but you can't gank before 6, so farm every camp on both halves until Infinite Duress is live.
Rush Wriggle's LanternItem build path
Cloth Armor + 5
Health Potions475 g
Cloth Armor + 5
Health Potions475 gCloth or Machete plus pots power his lifesteal-driven clear.
Wriggle's Lantern components +
Boots
Mercury's Treads1,200 g
Wriggle's Lantern1,600 g
Wit's End2,350 g
Frozen Mallet3,100 g
Spirit Visage2,100 g
Randuin's Omen3,000 g



Skill order & spells


Rune page (Season 3)
Best duos & synergies
Masteries 9 / 21 / 0
0/1
4/4
0/4
2/2
3/4
0/4
0/1
0/3
0/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
0/1
0/3
4/4
0/2
3/3
3/3
0/1
2/2
0/2
1/1
0/1
1/1
0/3
3/3
1/1
2/3
0/1
0/1
1/1
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1Counters & matchups
Who this pick beats and who beats it — pick your lane with the matchup in mind.
Key combo
Power spike & playstyle
Old WW spikes at 6 with the single-target Infinite Duress suppress; a sustain jungler that ganks low-HP lanes early and peels/locks a target late.
Warwick’s other builds
Red start's slow is free peel on your own clear — but you can't gank before 6, so farm every camp on both halves until Infinite Duress is live.
Rush Wriggle's Lantern
Sorcerer's Shoes
Spirit of the Spectral Wraith
Hextech Gunblade
Rabadon's Deathcap
Nashor's Tooth
Wit's End
Void Staff
Hunter's Machete + 5
Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Attack Speed quintsHungering Strike is a point-and-click nuke with a large AP ratio that also heals for the damage dealt, so every point of AP is both burst and sustain.
Show the damage math
| Ability | How it is calculated | Raw | After resists |
|---|---|---|---|
| Q Hungering Strike rank 5 | 275 base + 1 × 462 AP | 736 | 639 −13% after MR |
| R Infinite Duress rank 3 | 420 base + 2 × 60 bonus AD | 540 | 469 −13% after MR |
| AA Auto-attack | 217.9 per hit × 1.66 attacks/sec | 218 / 337 | 363 dps |
Combo 1,108 + 1.2 s autos 435 = 1,543, 58% of target HP.
Only the QR rotation is counted.
How to play Warwick in League Classic
Warwick farms to 6 almost uninterrupted — his sustain makes him unkillable in the jungle — and then every Infinite Duress window is a kill call. Suppress the carry in any 2v2 or pick situation; it's a guaranteed 1.7 seconds of free damage from both of you. W attack speed passively buffs your whole team's DPS in fights. Build Wit's End into tank and hunt low-HP targets cross-map with Blood Scent. Your ganks pre-6 are weak; your post-6 map pressure is anything but.
Warwick in League Classic
What is the best Warwick build in League Classic?
The standard build is Bruiser Warwick: Mercury's Treads, Wriggle's Lantern, Wit's End, Frozen Mallet, Spirit Visage, Randuin's Omen. Skill order W > Q > E > R, summoner spells Smite + Flash. Warwick also has 1 measured off-meta build: AP Warwick.
What runes and masteries does Warwick use in League Classic?
Marks: Attack Speed. Seals: Flat Armor. Glyphs: Magic Resist. Quintessences: Attack Speed. Masteries: 9/21/0 or 21/9/0 — sustain duelist.
Is Warwick good in League Classic?
Warwick is rated C-tier jungle in the launch consensus (score 23/100 across 4 published rankings). Strong into Master Yi, Tryndamere, Nasus, Fiddlesticks, Katarina; struggles against Olaf, Sivir, Jax, Lee Sin, Jarvan IV.
What does Warwick start with and build first in League Classic?
Open with Cloth Armor + 5 Health Potions or Cloth Armor + 5 Health Potions. Cloth or Machete plus pots power his lifesteal-driven clear. First back: Wriggle's Lantern components + Boots. Then build in order: Mercury's Treads → Wriggle's Lantern → Wit's End → Frozen Mallet → Spirit Visage → Randuin's Omen.











