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Jarvan IV
League Classic · Season 3 · Jarvan IV

Bruiser Jarvan IV build & runes

Jungle routeRED START

Red start's slow turns your very first clear into a threat — path toward mid for an E-Q knock-up gank the moment you hit level 3.

Rush Spirit of the Elder Lizard
Full jungle routes guide →

Item build path

Starting items level 1 · 475 gold to spend
Cloth Armor + 5 Health Potions475 g
Boots of Speed + 3 Health Potions455 g

Armor start for reliable early jungle clear.

First back first recall
Boots + Madred's Razors + Wards
Core build order buy in this order · ~14,885 g full build
1Mercury's Treads1,200 g
2Spirit of the Elder Lizard2,500 g
3Brutalizer > Black Cleaver3,000 g
4Warmog's Armor2,830 g
5Randuin's Omen3,000 g
6Atma's Impaler2,355 g
Situational adapt to the game
Last Whispervs stacked armor
Randuin's Omenvs crit ADC and attack speed
Guardian Angelwhen ahead to engage repeatedly
Frozen Malletfor sticky HP and slow

Skill order & spells

Skill orderQ > E > W > R
SpellsSmite + FlashSmiteFlash
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
W
E
R

Rune page (Season 3)

9× Greater Mark of Armor Penetration+11.5 Armor Pen
9× Greater Seal of Armor+12.7 Armor
9× Greater Glyph of Magic Resist+12.1 Magic Resist
3× Greater Quintessence of Attack Damage+6.8 AD

Masteries 9 / 21 / 0

Offense 9
Summoner's Wrath0/1
Fury4/4
Sorcery0/4
Butcher2/2
Deadliness3/4
Blast0/4
Destruction0/1
Havoc0/3
Weapon Expertise0/1
Arcane Knowledge0/1
Lethality0/2
Brute Force0/2
Mental Force0/3
Spellsword0/1
Frenzy0/1
Sunder0/3
Archmage0/4
Executioner0/1
Defense 21
Summoner's Resolve0/1
Perseverance0/3
Durability4/4
Tough Skin0/2
Hardiness3/3
Resistance3/3
Bladed Armor0/1
Unyielding2/2
Relentless0/2
Veteran's Scars1/1
Safeguard0/1
Block1/1
Tenacious0/3
Juggernaut3/3
Defender1/1
Legendary Armor2/3
Good Hands0/1
Reinforced Armor0/1
Honor Guard1/1
Utility 0
Summoner's Insight0/1
Wanderer0/3
Meditation0/3
Improved Recall0/1
Scout0/1
Mastermind0/3
Expanded Mind0/3
Artificer0/2
Greed0/4
Runic Affinity0/1
Vampirism0/3
Biscuiteer0/1
Wealth0/2
Awareness0/4
Strength of Spirit0/3
Explorer0/1
Pickpocket0/1
Intelligence0/3
Nimble0/1
Standard Season 3 page — engage tank. Hover any mastery for its name.

Counters & matchups

Who this pick beats and who beats it — pick your lane with the matchup in mind.

Quick tip: E-Q knock-up gank at level 3; in fights Cataclysm the carry and lock the cage.

Key combo

Demacian Standard (E) Dragon Strike (Q) flag-drag knock-up auto Cataclysm (R) to trap Golden Aegis (W)

Power spike & playstyle

Big spike at 6 with the E-Q flag-drag into Cataclysm; a strong early ganking bruiser—snowball and use the ult to isolate a target.

Guide

How to play Jarvan IV in League Classic

J4's E-Q flag-drag knock-up is the most reliable gank tool in the Classic jungle — it needs no ult and works from fog every time. Gank lanes with CC follow-up and stack early leads. In teamfights you have two modes: cage the fed carry with Cataclysm and lock them in with your team, or peel by flag-dragging divers off your own ADC. Elder Lizard into tank items keeps your ganks lethal while making you the frontline your comp needs.

FAQ

Jarvan IV in League Classic

What is the best Jarvan IV build in League Classic?

The standard build is Bruiser Jarvan IV: Mercury's Treads, Spirit of the Elder Lizard, Black Cleaver, Warmog's Armor, Randuin's Omen, Atma's Impaler. Skill order Q > E > W > R, summoner spells Smite + Flash.

What runes and masteries does Jarvan IV use in League Classic?

Marks: Armor Penetration. Seals: Flat Armor. Glyphs: Magic Resist. Quintessences: Flat AD. Masteries: 9/21/0 — engage tank.

Is Jarvan IV good in League Classic?

Jarvan IV is rated S-tier jungle in the launch consensus (score 79/100 across 4 published rankings). Strong into Master Yi, Warwick, Fiddlesticks, Evelynn, Shaco; struggles against Anivia, Gragas, Ahri, Cho'Gath, Janna.

What does Jarvan IV start with and build first in League Classic?

Open with Cloth Armor + 5 Health Potions or Boots of Speed + 3 Health Potions. Armor start for reliable early jungle clear. First back: Boots + Madred's Razors + Wards. Then build in order: Mercury's Treads → Spirit of the Elder Lizard → Black Cleaver → Warmog's Armor → Randuin's Omen → Atma's Impaler.

Editorial build based on documented Season 3 (2013) meta. Counters and duos are historical projections rather than live win-rate matchup data. (Tier ranking above does mix in live data where sources publish it — see the tier list for details.)
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