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Kog'Maw
League Classic · Season 3 · Kog'Maw

AD Kog'Maw build & runes

Kog'Maw buildsAD Kog'Maw this buildOn-hit Kog'Maw rank BAP Kog'Maw rank C

Item build path

Starting items level 1 · 475 gold to spend
Doran's Blade475 g
Long Sword + 2 Health Potions470 g

Blade sustains an immobile carry through lane.

First back first recall
Blade of the Ruined King components + Boots
Core build order buy in this order · ~14,435 g full build
1Berserker's Greaves900 g
2Blade of the Ruined King2,800 g
3Phantom Dancer2,800 g
4Last Whisper2,135 g
5Bloodthirster3,200 g
6Guardian Angel2,600 g
Situational adapt to the game
Phantom Dancerattack speed for W shredding
Infinity Edgemassive crit on the hypercarry
Mercury's Treadsvs dive threats and CC
Guardian Angelresurrection for the fragile carry

Skill order & spells

Skill orderW > Q > E > R
SpellsFlash + BarrierFlashBarrier
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Rune page (Season 3)

9× Greater Mark of Attack Damage+8.6 AD
9× Greater Seal of Armor+12.7 Armor
9× Greater Glyph of Magic Resist+12.1 Magic Resist
3× Greater Quintessence of Attack Speed+13.5% Attack Speed

Masteries 21 / 0 / 9

Offense 21
Summoner's Wrath0/1
Fury4/4
Sorcery0/4
Butcher0/2
Deadliness4/4
Blast0/4
Destruction0/1
Havoc3/3
Weapon Expertise1/1
Arcane Knowledge0/1
Lethality2/2
Brute Force2/2
Mental Force0/3
Spellsword0/1
Frenzy1/1
Sunder3/3
Archmage0/4
Executioner1/1
Defense 0
Summoner's Resolve0/1
Perseverance0/3
Durability0/4
Tough Skin0/2
Hardiness0/3
Resistance0/3
Bladed Armor0/1
Unyielding0/2
Relentless0/2
Veteran's Scars0/1
Safeguard0/1
Block0/1
Tenacious0/3
Juggernaut0/3
Defender0/1
Legendary Armor0/3
Good Hands0/1
Reinforced Armor0/1
Honor Guard0/1
Utility 9
Summoner's Insight1/1
Wanderer0/3
Meditation3/3
Improved Recall0/1
Scout0/1
Mastermind2/3
Expanded Mind3/3
Artificer0/2
Greed0/4
Runic Affinity0/1
Vampirism0/3
Biscuiteer0/1
Wealth0/2
Awareness0/4
Strength of Spirit0/3
Explorer0/1
Pickpocket0/1
Intelligence0/3
Nimble0/1
Standard Season 3 page — percent-HP shredder. Hover any mastery for its name.

Counters & matchups

Who this pick beats and who beats it — pick your lane with the matchup in mind.

Quick tip: You are a turret with legs — stand behind four bodies, press W, and delete tanks from 700 range.

Key combo

Void Ooze (E) slow Bio-Arcane Barrage (W) on autos Caustic Spittle (Q) shred Living Artillery (R) poke/execute

Power spike & playstyle

Weak, immobile early laner who spikes hard at attack-speed items with Bio-Arcane Barrage; a hyper-scaling artillery carry that needs peel.

Other builds

Kog'Maw’s other builds

On-hit Kog'Maw →Same role, different buildADC · On-hit · 15,748 g
Damage rankBout-damages 5 of 10 adc builds
Combo+autos2,082+13%
Burst454+78%
Auto DPS543+3%
Eff. HP3,704+2%
Berserker's Greaves
Blade of the Ruined King
Wit's End
Nashor's Tooth
Guinsoo's Rageblade
Trinity Force
Skill W > Q > E > RMasteries 21/9/0Summoners Flash + HealStart Doran's Blade + Health PotionRunes Attack Speed marks · Flat Armor seals · Magic Resist glyphs · Attack Speed quints
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Bio-Arcane Barrage adds bonus range and percent-max-health magic damage to every auto, which stacks multiplicatively with Blade of the Ruined King's own percent-health hit.

Against tanks and stacked-health teams. This is the highest sustained damage against a frontline available anywhere in the mode.
Against dives. Every point of it requires standing still at 600 range with no escape button of any kind, and Kog'Maw is the slowest carry in the game.
Blade of the Ruined King: active: 15% max HP + MS steal Wit's End: steals 5 MR per hit, 5 stacks Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static).
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Caustic Spittle rank 5260 base + 0.7 × 130 AP351239 −32% after MR
W Bio-Arcane Barrage rank 5?review139 per empowered basic attack13994 −32% after MR
AA Auto-attack246.5 per hit × 2.20 attacks/sec234 / 362543 dps
Level 18AD 197AP 130Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 50 mr

Combo 454 + 3.0 s autos 1,628 = 2,082, 24% of target HP.

Only the QW rotation is counted.

AP Kog'Maw →New role, new buildMid Lane · Poke · 15,595 g
Damage rankCout-damages 4 of 20 mid lane builds
Combo+autos1,743-13%
Burst1,536+256%
Auto DPS69-87%
Eff. HP3,995+10%
Sorcerer's Shoes
Rabadon's Deathcap
Void Staff
Liandry's Torment
Rylai's Crystal Scepter
Deathfire Grasp
Skill R > W > Q > EMasteries 21/0/9Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Mana Regen seals · Flat Ability Power glyphs · Flat Ability Power quints
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Living Artillery has no cooldown worth the name and a screen-wide range, so a maxed ultimate behind Liandry's is siege damage that cannot be answered.

In stalled games around objectives, where free chip damage from outside vision range decides who can contest and who cannot.
Once anyone walks at him. Kog'Maw has no escape whatsoever, and the mana cost of Living Artillery stacks until a missed volley empties the bar.
Liandry's Torment: 2% current-HP burn over 3s, doubled vs slowed Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Caustic Spittle rank 5260 base + 0.7 × 572 AP660657 after MR
W Bio-Arcane Barrage rank 5?review223 per empowered basic attack223222 after MR
E Void Ooze rank 5260 base + 0.7 × 572 AP660657 after MR
AA Auto-attack69.7 per hit × 0.99 attacks/sec70 / 14369 dps
Level 18AD 112AP 572Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 2 mr

Combo 1,536 + 3.0 s autos 207 = 1,743, 81% of target HP.

Only the QWE rotation is counted.

Guide

How to play Kog'Maw in League Classic

Kog'Maw is a siege weapon that five people must escort. In lane, respect your immobility — trade only with support cover. From three items, W melts everything: percent-health magic damage on 700-range autos deletes tanks who thought Warmog's was a plan. Stand behind your entire team, attack whatever's closest safely, and trust peel to matter more than your positioning heroics. Living Artillery zones retreats and finishes runners. If you die less than twice a game, your team probably won; you're that much DPS.

FAQ

Kog'Maw in League Classic

What is the best Kog'Maw build in League Classic?

The standard build is AD Kog'Maw: Berserker's Greaves, Blade of the Ruined King, Phantom Dancer, Last Whisper, Bloodthirster, Guardian Angel. Skill order W > Q > E > R, summoner spells Flash + Barrier. Kog'Maw also has 2 measured off-meta builds: On-hit Kog'Maw, AP Kog'Maw.

What runes and masteries does Kog'Maw use in League Classic?

Marks: Flat Attack Damage. Seals: Flat Armor. Glyphs: Magic Resist. Quintessences: Attack Speed. Masteries: 21/0/9 — percent-HP shredder.

Is Kog'Maw good in League Classic?

Kog'Maw is rated C-tier adc in the launch consensus (score 21/100 across 3 published rankings). Strong into Ashe, Sivir, Corki, Urgot, Sona; struggles against Blitzcrank, Leona, Tristana, Vayne, Alistar.

What does Kog'Maw start with and build first in League Classic?

Open with Doran's Blade or Long Sword + 2 Health Potions. Blade sustains an immobile carry through lane. First back: Blade of the Ruined King components + Boots. Then build in order: Berserker's Greaves → Blade of the Ruined King → Phantom Dancer → Last Whisper → Bloodthirster → Guardian Angel.

Editorial build based on documented Season 3 (2013) meta. Counters and duos are historical projections rather than live win-rate matchup data. (Tier ranking above does mix in live data where sources publish it — see the tier list for details.)
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